Grizz



Grizz was a PC in the Scales of Justice campaign.

Grizz knows little of his ancestry. Since ratfolk have such short, fleeting lives, their history becomes fragmented and often forgotten. He knows that his kind hail from Savarra, a floating island that might as well be in the Roil as far as he’s concerned. The secrets of the travel between islands has been lost, or as he suspects, hidden from common folk. He grew up on the island of Emden, and remains there to this day.

Description
There is a knife at the end of his tail known as a tailblade. It is emblazoned with a symbol of his ancestral home, Savarra. He often flourishes it to distract his opponents. The tailblade was clearly made by a very skilled artisan.

Background
Several years ago, Grizz migrated to the city of Bréyor. He resided in the sewers below the monastery for several years, occasionally ascending to its proper levels to teach and be taught the ways of mastering body, mind and spirit. He does not live in the sewers because the monks above shun him. He lives there because it feels like home. Outside of the monastery, however, he is generally not welcome. Most merchants will tolerate him if he has gold to spend and the authorities don’t actively discourage his movement, but neither does he move completely freely. He is 19, on the cusp of middle age. His studies have left him with a sound body and an even sounder mind. Though he mostly keeps to the monastery, Grizz has lately become more and more obsessed with the other islands. He does not travel much, but constantly seeks out centers of knowledge. Instead of learning the languages of the real world, like most, he latches onto obscure, mysterious and forbidden languages. Another avenue is to expand his already considerable technical skills. While he is far from being a professional, he soaks up technical knowledge like a sponge. He hopes that if he finds enough information, he will be able to get to Savarra.