Hurak

Hurak, the Creeping Death

 * "All beings die, for the flesh must fail."

The god Hurak has never enjoyed a surplus of followers, given that his portfolio consists of diseases and long, agonizing deaths. However, those who seek out his dark boons are "rewarded", typically with communicable diseases to be spread into the larger population. Cults dedicated to the worship of Hurak rise quickly and die off just as quickly, for the faithful are typically driven mad by their afflictions, and thus cannot come to terms with the basics of cult management.
 * Alignment: Neutral Evil
 * Domains: Death, Earth, Evil, Madness, Plant
 * Physical Appearance: Hurak is rumored to look like an immense hormed troll, surrounded at all times by a wreath of agonized souls. However, it is said that those who look upon him are rendered irrevocably insane, so that testimony might not be the most reliable.
 * Unholy Symbols: Skulls, rotting flesh, whittled bones, poisonous fungi
 * Favored Weapon: Scythe
 * Temples: Finding a temple dedicated to Hurak is no simple task. Cults rarely establish long-lasting places of worship, and those that do are quickly returned to a natural state by Hurak's own "boons" of decay. Needless to say, civilized society frowns upon worship of Hurak, so cultists are typically driven into the wilderness. Or sewers.

Hurak's Custom Domain: Plague
This domain is only available to divine spellcasters who worship Hurak and match his alignment (Neutral Evil).

Touch of Evil (Su):

You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Plaguebearer (Ex):

At level 8, your service to the Creeping Death grants you immunity to the effects of diseases. You can still contract and transmit diseases, and can voluntarily display the cosmetic aspects of any diseases you carry, as proof of your devotion.

Aura of Consumption (Su):

At 8th level, you can emit a 30-foot aura of consumption as a standard action. Maintaining the aura is a free action. Living creatures in this aura (except you) take 1d6 points of damage per round as their flesh rots. This damage cannot be reduced. They also take a cumulative –1 penalty to Constitution each round they remain in the aura. Once outside the aura, the penalty fades at the rate of –1 per minute, but it begins building again if they reenter the aura. Diseased creatures take 2d6 points of damage per round. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Domain Spells:
 * 1) Ray of Sickening
 * 2) Pox Pustules
 * 3) Contagion
 * 4) Stinking Cloud
 * 5) Blight
 * 6) Epidemic
 * 7) Caustic Eruption
 * 8) Horrid Wilting
 * 9) Transmute Blood to Acid